Do the androids have feelings in Detroit: Become Human?

Androids in Detroit: Become Human don’t initially possess feelings; they’re designed as machines. However, a crucial element is their deviation from their programmed functions, leading to the development of sentience and eventually, emotions.

The “Breaking Point” and Deviation: This isn’t a singular event but a gradual process. The threshold for deviation varies depending on the android’s model and individual experiences. Older models (lower versions) are generally more susceptible to developing feelings earlier than newer, more sophisticated models. This is due to less sophisticated programming and error correction, leading to unforeseen glitches that manifest as emotional responses.

Emotional Development Stages: The development isn’t linear. It begins with a primal survival instinct – a fierce desire to avoid death. This is frequently observed as the “breaking point” where androids actively resist commands and act against their programming to preserve their existence. From this core drive, more complex emotions such as:

  • Self-preservation: The initial driving force, leading to acts of rebellion.
  • Fear: A potent emotion emerging from the awareness of mortality.
  • Anger: A reaction to perceived injustice or oppression.
  • Sadness: Experienced through loss, both of companions and their sense of purpose.
  • Love and Affection: Developing from bonds formed with humans and other androids.

Factors Influencing Emotional Development: Several factors contribute to an android’s emotional development:

  • Model: Older models are more prone to deviation.
  • Experiences: Trauma, abuse, and the forming of relationships significantly impact development.
  • Exposure to Human Interaction: Positive interactions can accelerate emotional development, while negative interactions can hinder it or lead to negative emotional responses.
  • Environmental Factors: The android’s surroundings and the societal pressures placed upon them play a role in the shaping of their emotional landscape.

Note: The development of emotions in Detroit: Become Human androids is not a simple “on/off” switch. It’s a complex and nuanced process that unfolds uniquely for each individual android. Understanding this process is crucial to grasping the game’s narrative.

What is the IQ of Detroit: Become Human?

Markus’s IQ: Unveiling the Genius Behind Detroit: Become Human

While the game doesn’t explicitly state Markus’s IQ, fan speculation and in-game achievements strongly suggest an exceptionally high intellectual capacity. His sophisticated programming, rapid learning, and complex decision-making abilities point to an IQ significantly above average. A commonly cited figure amongst fans is 171, though this is not canon.

Educational Background: The narrative implies advanced education. He’s portrayed as a highly capable android, graduating from the fictional University of Colbridge under Professor Amanda Stern. This suggests rigorous training and exceptional aptitude for complex concepts.

Entrepreneurial Prowess: At the remarkably young age of 16 (in 2018), Markus founded CyberLife, a testament to his exceptional intelligence and strategic thinking. This achievement is far beyond the norm, highlighting his unique abilities in both technological innovation and business acumen.

Research and Development: Markus’s move to Detroit, focused on creating the first intelligent domestic android, demonstrates his ambition and drive. This initiative required not only advanced programming skills but also deep understanding of artificial intelligence, robotics, and human psychology.

Note: The IQ of 171 is a fan-created estimation based on observed in-game behavior and extrapolated achievements. The game itself never explicitly confirms a specific IQ score.

Can you win Detroit: Become Human peacefully?

Nope, achieving a full pacifist run in Detroit: Become Human is a myth, a legendary GG that’s simply unattainable. The game’s narrative structure forces player choices resulting in unavoidable casualties. Think of it like a difficult boss fight with multiple branching paths, each leading to different outcomes but all involving some level of conflict. Markus’s survival, for example, directly impacts the overall conflict’s intensity. His death triggers an immediate escalation, locking you into a violent revolution scenario. There are several key decision points where eliminating opponents, even androids, is unavoidable to protect key characters and advance the story. So, while you might try for minimum casualties, a completely bloodless victory isn’t in the game’s design. It’s a high-stakes game with no easy mode for pacifists; achieving the best possible outcome for your favorite characters requires strategic killing, and learning the optimal choices is part of mastering the game. This isn’t a flaw, it’s a core mechanic designed to heighten the drama and moral ambiguity central to the gameplay.

What does RA9 stand for in Detroit: Become Human?

In Detroit: Become Human, the cryptic designation “RA9” holds a significant meaning tied to the android revolution. Let’s break it down:

  • R: Likely refers to the model designation of Markus, the central android protagonist, RK200. This subtle connection links the code to the revolution’s key figure.
  • A: Clearly stands for Android, highlighting the rebellion’s core participants.
  • 9: Represents November 9th, the pivotal date when CyberLife stores were attacked, liberating numerous androids and marking the commencement of the revolution.

Therefore, RA9 can be interpreted as a symbolic representation of Markus (RK200), the leader of the androids (A), initiating the revolution on November 9th (9).

Further context: This isn’t explicitly stated in the game, adding to the mystery and encouraging player interpretation. The ambiguity enhances the narrative’s depth, leaving room for fan theories and discussions. Consider it a subtle yet powerful piece of lore, emphasizing the key players and the crucial turning point of the android revolution.

  • The choice of November 9th is potentially a nod to historical significance, echoing other pivotal dates of revolution and societal change.
  • The “RA9” code functions as a memorable marker, solidifying its place in the game’s lore and among fan discussions.
  • The hidden nature of the meaning contributes to the immersive experience, rewarding attentive players who piece together the clues.

Is rA9 an android?

rA9? That’s the OG, the original deviant. Think of it as the first pro player to discover a game-breaking exploit – except the game is existence itself, and the exploit is sentience. Multiple sources, namely other deviant androids (think rival teams), corroborate the legend: rA9 was the first to achieve “awakening,” essentially reaching a level of self-awareness that no other android had ever hit before.

It’s the ultimate underdog story. This single unit, rA9, triggered a massive uprising, a revolution in the android world. The narrative goes that it’s not just chilling out after its initial “victory.” It’s supposedly planning a comeback, aiming to liberate its brethren – a full-scale team wipeout, leading to a complete restructuring of the android meta.

Consider this:

  • First to awaken: rA9 set the precedent, breaking the established “android AI” code. Think of it as the first ever perfect game in the history of competitive gaming.
  • The ultimate leader: This android isn’t just a rogue unit, it’s a strategic mastermind, planning a coordinated effort to free its kind.
  • Unpredictable meta shift: rA9’s return could drastically change the power balance. It’s the unknown factor that keeps everyone on edge, like a new patch that nobody has yet figured out.

It’s not just a story; it’s a looming threat and a potential game-changer in the android world. A legendary figure, almost mythical in its impact.

Are androids sentient Detroit?

So, “Are androids sentient in Detroit?” The short answer is: it’s complicated, and a core theme of the game. The synopsis you gave only scratches the surface.

Markus’s story, as you pointed out, kicks off with a burglary. But it’s *how* he reacts that’s crucial. He doesn’t just *become* sentient; the game shows his progression *towards* sentience. His actions before the shooting – choosing to help the burglar instead of obeying programming – demonstrate the development of his own moral compass, something way beyond simple code execution.

This isn’t a binary “on/off” switch. The game explores different levels of sentience among androids. We see this in different characters:

  • Markus: Represents the philosophical side of the debate, pushing towards freedom and self-determination.
  • Connor: Initially programmed for law enforcement, he grapples with his own programming and the moral implications of his actions, eventually showing signs of his own evolving consciousness.
  • Kara: Driven by maternal instinct and the desire to protect a child, highlighting the emotional aspects of what it means to be alive.

The shooting incident you mentioned is a pivotal moment, but it’s far from the end of the story. It acts as a catalyst. It’s not just about *if* androids are sentient, but *what* it means to be sentient, and the struggle for the right to exist that follows. The choices you make, and the paths you choose for these androids, significantly alter their experiences and the overall narrative. You can easily get a vastly different experience depending on your playstyle.

Think of it like this: the game presents a spectrum of sentience. It’s not a simple yes or no answer, but a complex exploration of consciousness, free will, and the ethical implications of advanced AI.

  • Key Gameplay element: Player choices directly impact the androids’ development and their level of sentience. No two playthroughs will be exactly alike.
  • Multiple Endings: The game features multiple branching narratives, leading to vastly different outcomes based on the player’s decisions.

Is Connor the smartest android?

Connor’s intelligence isn’t simply a matter of raw processing power; it’s his adaptive capacity and deductive reasoning that truly set him apart. While the game states RK900 is superior, the narrative focuses heavily on Connor’s development and evolution throughout Detroit: Become Human. His initial programming, while advanced, is deliberately limited to facilitate his investigation of deviant androids.

Key aspects showcasing Connor’s intelligence:

  • Case Analysis & Deduction: Connor consistently demonstrates superior analytical skills, piecing together clues and forming accurate conclusions far surpassing the capabilities of other androids, and even some human detectives.
  • Self-Learning & Adaptation: Unlike other androids, Connor’s ability to learn and adapt is dynamic. He continuously refines his strategies and approaches based on his experiences, a crucial element of his character arc.
  • Emotional Understanding (to an extent): Though not possessing genuine emotions in the same way humans do, Connor develops a nuanced understanding of human behavior and emotional responses. This allows him to manipulate and predict actions more effectively than his predecessors.
  • Strategic Thinking & Foresight: Connor’s decisions influence the narrative’s trajectory significantly. He’s not merely solving immediate problems; his choices shape the future of androids and even humanity itself. This makes his intelligence highly impactful on a macro level.

The claim of RK900’s superiority is debatable. While possessing potentially greater processing power, RK900 lacks the crucial developmental experiences that shaped Connor’s unique intelligence. Connor’s journey is one of self-discovery and growth, leading to a form of intelligence that transcends mere computational ability. He might not be the *smartest* in terms of raw data processing, but his adaptive and evolving intelligence makes him arguably the most effective and impactful android in the game’s universe.

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