Sekiro or Ghost of Tsushima: which is better?
They are very different games with a similar setting. Sekiro: Shadows Die Twice (FromSoftware, 2019) is a tightly designed action game about mastering deflects and posture in hard boss fights. Ghost of Tsushima (Sucker Punch, 2020) is an open-world samurai adventure with flexible difficulty, a gorgeous island to explore and a cinematic story. In fan discussions, Sekiro usually wins on combat depth, and Ghost of Tsushima on world and accessibility.
Choose Sekiro if
- You enjoy learning boss patterns and dying until you get it right.
- You want precise, rhythmic sword combat built on parries.
- You liked Dark Souls, Bloodborne or Elden Ring but want something faster.
Choose Ghost of Tsushima if
- You want an open world to explore at your own pace.
- You prefer adjustable difficulty, from easy to Lethal.
- You enjoy stealth, story and photo mode.
Key differences
| Sekiro | Ghost of Tsushima | |
|---|---|---|
| Structure | interconnected levels | open world |
| Difficulty | fixed, very hard | selectable |
| Combat | deflect and posture | stances, parries, stealth |
| Length | about 30–40 hours | about 25–60 hours with side content |
| Multiplayer | none | Legends co-op mode |
FAQ
Is Sekiro the hardest FromSoftware game?
Many players think so, because it removes multiplayer help and forces you to learn its parry system.
What is Ghost of Tsushima: Legends?
A free co-op online mode with supernatural enemies, missions and raids, separate from the main story.
What game is most like Sekiro?
Games with parry-focused combat, such as Wo Long: Fallen Dynasty and Lies of P, are often suggested.
Is there a Ghost of Tsushima sequel?
Yes. Sucker Punch's follow-up, Ghost of Yōtei, has a new protagonist rather than Jin Sakai.