Game Info

Cities: Skylines 1 vs 2: what's different?

Cities: Skylines II (October 2023) is the sequel to Cities: Skylines (March 2015). Both are published by Paradox Interactive; Steam lists Colossal Order as the developer of the first game and Iceflake Studios and Colossal Order for the sequel. The sequel's playable area is 159 km², which its developers call "roughly 5 times bigger than in Cities: Skylines", where at most 33.18 km² can be built on in the first game (Paradox). It also has a deeper simulation of citizens, traffic and economy, built-in seasons and better road tools. The original still has the far bigger library of DLC and mods and runs on much weaker PCs.

CS1 vs CS2 at a glance

FeatureCities: Skylines (CS1)Cities: Skylines II (CS2)
Released10 March 201524 October 2023
Map tiles5x5 grid, 9 can be bought441 can be unlocked, each about ⅓ the size of a CS1 tile
Area to build onup to 33.18 km² (of 92.16 km² playable)159 km² playable area
Recommended RAM16 GB16 GB
Recommended graphicsGeForce GTX 580 / Radeon RX 560GeForce RTX 3080 / Radeon RX 6800 XT
Storage4 GB60 GB
PC systems on SteamWindows, Mac, LinuxWindows
ModsSteam WorkshopParadox Mods

Sources: Paradox, Maps & Themes; Steam store pages for Cities: Skylines and Cities: Skylines II, read 4 November 2026.

Map size and growth

  • CS1: the playable area is a 5x5 grid of 1.92 x 1.92 km tiles (92.16 km² in total), and 9 of them can be bought once everything is unlocked, for at most 33.18 km² to build on.
  • CS2: tiles are much smaller, roughly a third of a CS1 tile, but you can unlock 441 of them, for a playable area of 159 km². A new city starts with 9 tiles, about the same starting area as in CS1. Progression is tied to milestones earned through city growth, which unlock services, policies and new tiles.

Simulation

  • Citizens and economy: CS2 simulates households, jobs, wages, rent and company profits in more detail. Bad planning shows up as high rent, unemployment or businesses that close.
  • Traffic: CS2 drivers weigh time, cost and comfort when choosing routes, change lanes more naturally and can be hit by accidents. Traffic in CS1 often jams in a single lane.
  • Services: in CS2 many service buildings can be upgraded with extensions instead of placing many separate buildings.

Roads and building tools

CS2 adds grid and parallel road tools, snapping and built-in roundabouts, and more zoning types such as row houses and mixed-use. In CS1, many of these needed mods.

Seasons, weather and day/night

In CS2, seasons and weather are part of the base game, and each map sets the climate of your city. CS1 has a day and night cycle in the base game. Snow, rain and fog, and a new "Winter" map theme, came with the Snowfall expansion (18 February 2016).

Performance and mods

CS2 is far heavier on the PC: its recommended graphics card is a GeForce RTX 3080 or Radeon RX 6800 XT, against a GTX 580 or RX 560 for CS1, and it needs 60 GB of storage instead of 4 GB. Mods for CS2 come through Paradox Mods, while CS1's huge mod library is on the Steam Workshop.

FAQ

Should I buy Cities: Skylines 1 or 2?

Buy CS2 if your PC is strong and you want the deeper simulation and the bigger map. Buy CS1 if you have a modest PC, play on a Mac or Linux, or want the largest choice of DLC, assets and mods.

What PC do I need for Cities: Skylines 2?

Steam lists a minimum of an Intel Core i7-6700K or AMD Ryzen 5 2600X, 8 GB of RAM and a GeForce GTX 970 (4 GB) or Radeon RX 480 (8 GB). The recommended setup is an Intel Core i5-12600K or AMD Ryzen 7 5800X, 16 GB of RAM and a GeForce RTX 3080 (10 GB) or Radeon RX 6800 XT (16 GB). Both need 60 GB of storage; the minimum system is 64-bit Windows 10, and the recommended one Windows 10 or 11 (Steam, read 4 November 2026).

Is Cities: Skylines 2 on consoles?

Not yet. On Steam, CS2 is a Windows game. Paradox's console news page gave no PlayStation 5 or Xbox release date when read on 4 November 2026. The first game is also sold for Xbox, PlayStation and Nintendo Switch, according to the store links on Paradox's Cities: Skylines page.