Guides

What does game speed affect in Civilization VI?

In Civilization VI, game speed changes how many turns everything takes. It scales the cost of technologies, civics, building production, unit production, city growth and gold or faith purchases, and it sets the turn limit. Things that happen within a single turn, like unit movement, combat strength and builder charges, do not scale.

The five speeds

SpeedCost multiplierTurn limit
Onlineabout 50%250
Quickabout 67%330
Standard100%500
Epic150%750
Marathon300%1,500

What changes in practice

  • Research and civics. On Marathon each tech takes about three times as long as on Standard, so eras last much longer.
  • Production and growth. Buildings, districts, wonders and units cost more, and cities grow more slowly.
  • Purchases. Gold and faith costs scale too.
  • Calendar. Each turn covers fewer years on slower speeds.

What stays the same

Units move the same number of tiles per turn and fight with the same strength. Because units cost more to replace but act just as fast, war feels different: on Marathon an early army stays relevant for much longer, which makes early rushes stronger, while on Online speed the tech race leaves armies outdated quickly.

Which speed to choose

  • Standard is the balanced default most guides assume.
  • Quick and Online suit shorter sessions and multiplayer.
  • Epic and Marathon suit players who enjoy long eras, large wars and building up slowly.

FAQ

How many turns does a Civ 6 game last?

On Standard speed the game ends by turn 500 unless someone wins earlier; other speeds use the turn limits above.

Does Civ 6 end after 500 turns?

On Standard, reaching the turn limit triggers a score victory. You can usually choose "one more turn" and keep playing afterward.

How long does a game of Civilization VI last in real time?

A standard-speed game often takes from several hours to a couple of dozen, depending on map size, number of players and your pace.

What is the best way to win in Civ 6?

Science victory is the most consistent for many civs, but the best route depends on your leader's bonuses.