What were games like in the 1990s?

The 90s? Man, that was a wild ride. It wasn’t just innovation; it was a goddamn revolution. We went from those pixelated sprites, charming in their limitations, to the clunky, polygon-heavy dawn of 3D. Think Doom, the game that single-handedly redefined FPS, its atmosphere thick with that groundbreaking, albeit primitive, 3D rendering. Suddenly, we weren’t just moving left and right; we were exploring spaces. Then came Wolfenstein 3D, laying the groundwork for that genre’s explosive growth.

But it wasn’t just about shooting things. Command & Conquer dropped, blowing our minds with real-time strategy; no more turn-based turtling. Suddenly, managing resources and armies in real-time was the name of the game. StarCraft later cemented its legacy as one of the most competitive games ever. Survival horror hit with Resident Evil, a masterclass in atmosphere, despite its tank controls – those fixed camera angles, man, they were terrifyingly effective. And let’s not forget the nascent MMO scene with Ultima Online, a truly revolutionary experience despite its clunky interface and dial-up limitations. It wasn’t pretty, but it was groundbreaking.

The console scene was a rollercoaster too. The SNES and Genesis rivalry was epic, each system boasting its own iconic franchises. Then came the PlayStation, shattering expectations with its CD-ROM capabilities and the power it brought to 3D gaming. This wasn’t just graphical advancement; it was about complex game design and storytelling. We were getting increasingly cinematic experiences, not just button-mashing fests. It was the decade where gaming truly came of age, laying the foundations for the behemoth industry it is today. A golden age, even with its limitations.

Key takeaway: The 90s weren’t just about better graphics; it was about completely new gameplay paradigms forming and pushing gaming to a new level of complexity and storytelling. It was brutal, it was buggy, but it was undeniably formative. It set the standard for future generations of gamers.

What did technology look like in the 1990s?

The 90s: dial-up screech, the thrill of 28.8k modems, and the nascent, yet wildly exciting, dawn of the internet. Forget today’s gigabit speeds; we were celebrating kilobits! Downloading a single game could take hours, fostering a deep appreciation for what we eventually *did* get. This wasn’t just connectivity; it was the birth of online gaming as we know it. Think Doom multiplayer over IPX, the agonizing wait for a Quake server to respond, and the sheer novelty of facing off against strangers across continents. The era saw the rise of the online gaming community – nascent forums, IRC chats teeming with players strategizing and bragging, establishing a social fabric that’s woven into gaming’s DNA today.

Graphically, games were evolving. The jump from the chunky polygons of earlier consoles to the relatively smooth, if still somewhat blocky, landscapes of PlayStation and Nintendo 64 was monumental. Texture mapping became more sophisticated, giving way to a richer sense of immersion. The “gorillas” you mention weren’t just building operating systems; they were pioneering game development studios, pushing the boundaries of what could be achieved technically – and the business models that would dominate the industry for decades. We witnessed the first stirrings of major game franchises, laying the groundwork for the behemoths we see today.

But it wasn’t just about the games themselves. The 90s also saw the rise of PC gaming magazines, offering invaluable insights, walkthroughs, and crucial cheat codes. These weren’t just digital; they were physical artifacts of a gaming culture that was rapidly transforming from a niche hobby to a global phenomenon. These were the pre-internet days of online communities, where you discovered new games and shared strategies through these magazines, building a shared cultural experience centered around gaming.

What was the history of video games in the 1990s?

The 90s? Dude, that was the golden age of gaming! Handhelds exploded onto the scene, starting with Nintendo’s Game Boy – a freakin’ revolution! Suddenly, gaming wasn’t just for your living room anymore. Think Tetris on the bus, Pokemon everywhere… life changing.

But the real game-changer? 3D! Seriously, those early polygon graphics – even if they were a bit blocky – were mind-blowing. Imagine going from 2D sprites to actual, rendered environments. This was thanks to massive leaps in microprocessors and dedicated graphics cards, impacting both consoles and PCs. This opened the door for entire new genres.

  • Console Wars Intensify: The 90s saw the epic battle between Sega and Nintendo reach fever pitch. Sega’s Genesis, with its edgy attitude and faster processor, pushed boundaries, challenging Nintendo’s dominance. The Dreamcast later tried to innovate with online play.
  • Genre Explosion: Suddenly, we had realistic racing games (think Ridge Racer), groundbreaking fighting games (Street Fighter II, Mortal Kombat), and the rise of first-person shooters (Doom, Quake, though mostly on PC). This diversity shaped modern esports foundations.
  • The Birth of Esports (kinda): While not quite the mega-industry it is today, the 90s laid the groundwork. Street Fighter II tournaments were huge, and the competitive spirit was alive and well. Early LAN parties were legendary, forming the social core of early competitive gaming.

Key Tech Developments: The move to CD-ROMs allowed for much larger game sizes, leading to richer stories and more complex game mechanics. This, combined with 3D graphics, made games more immersive and set the stage for the esports explosion we see today.

What is the most popular game in the world 1990?

In 1990, the gaming landscape was dominated by two titans: Nintendo’s Game Boy and Super Mario Bros. While pinpointing the single *most* popular game globally is tricky due to inconsistent data across regions, the sales figures speak volumes.

Game Boy’s dominance: The Game Boy’s portability revolutionized gaming. Its killer app, Tetris, enjoyed phenomenal success, though precise sales figures for individual titles versus system sales are hard to come by for that era. The handheld’s massive market penetration, though, makes it a strong contender for the title of “most popular platform” that year. It essentially laid the foundation for the mobile gaming behemoth we know today.

Super Mario Bros.’ enduring legacy: While the Game Boy was the top-selling *system*, Super Mario Bros. (likely referring to the NES version), remained a colossal hit, continuing its reign from the mid-80s. Its enduring popularity is a testament to its groundbreaking gameplay and lasting appeal, cemented by its continued sales and cultural impact. Consider this: even then, it was already a seasoned veteran in the market, demonstrating sustained popularity across multiple years.

  • Factors influencing popularity: The lack of a unified global sales tracking system in 1990 makes definitive statements difficult. Regional differences in game preferences and the nascent state of the industry further complicate a precise answer.
  • Data limitations: Precise sales figures for individual games versus systems were not always meticulously documented back then. This makes direct comparisons challenging for historical analysis.

In summary: While Super Mario Bros. was the best-selling home console game, Game Boy’s massive sales and widespread impact across various regions make it a strong contender for the overall “most popular game” title, even considering the limitations of 1990’s data collection methods. Both represent significant milestones in gaming history.

What game system was popular in 1996?

1996 was a pivotal year in gaming history, a true clash of titans! Globally, Sony’s PlayStation dominated sales charts, establishing itself as a major player with its 3D capabilities and impressive library of launch titles like Ridge Racer and Tekken. This marked a significant shift towards 3D gaming, leaving the 2D-centric market of previous generations behind. The PlayStation’s success wasn’t just about raw power; it was also about a compelling game lineup and marketing that resonated with a broad audience. Its CD-ROM format also allowed for larger, more ambitious games than its cartridge-based competitors.

However, the Japanese market told a different story. While the PlayStation made inroads, Nintendo’s Game Boy remained king, continuing its reign of handheld dominance with titles like Pokémon Red and Pokémon Blue (released later in the year, setting the stage for a global phenomenon) showing the enduring appeal of portable gaming. Sega’s Saturn, despite its powerful hardware and impressive 2D sprite capabilities, struggled to gain significant traction outside of Japan, highlighting the importance of marketing and software support in console success. It offered a unique architecture and advanced polygon capabilities but couldn’t match Sony’s market penetration. The Saturn’s complex architecture and somewhat confusing launch strategy also contributed to its challenges.

Understanding the contrasting sales figures of 1996 reveals the multifaceted nature of the video game market, showcasing regional preferences and the crucial impact of hardware capabilities, software libraries, and effective marketing strategies on console success.

What was the most played game in 1990?

1990? Hah, easy. Highest-grossing arcade? Final Fight in Japan, a brutal beat ’em up that defined the genre’s peak. The controls were tight, the bosses were memorable (damn you, Poison!), and the pixel art still holds up. Stateside, it was all about Teenage Mutant Ninja Turtles; a mindless but addictive brawler perfect for quarters. Arcade dominance, that was.

Home consoles? Game Boy was king, a handheld powerhouse, even if the monochrome screen and limited processing power were kinda…limiting. But its library? Tetris alone cemented its legendary status. You could play it *anywhere* – trains, classrooms, even *during* history lectures. Shameful, but effective.

Best-selling home game though? That’s the real story. Super Mario Bros. 3 on the NES. A masterpiece that redefined platforming. The power-ups, the world map, the sheer inventiveness – it was years ahead of its time. Remember the frog suit? Or the tanooki suit? Pure genius. It’s not just a best-seller; it’s a cornerstone of gaming history. A game you *had* to own, and you were not a true gamer if you didn’t master every single level, including the warp zones.

What did 1990s technological advances include?

Yo, what’s up, legends? Let’s talk 90s tech, the golden age before all this… *stuff*. Think about it: the groundwork for EVERYTHING we use today was laid down back then. Forget the fancy stuff we got now; it all started with some seriously groundbreaking inventions.

First off, the internet itself. Forget TikTok and Twitch; the WWW was *the* OG platform. Dial-up, the screeching sounds, the slow loading – *classic*. We were exploring this new frontier, figuring out how to use it. That’s where the whole digital revolution began.

Then came search engines. Before Google was even a twinkle in Larry and Sergey’s eyes, we had Yahoo! and AltaVista. These were the pioneers, helping us navigate this vast, uncharted digital territory. Seriously, imagine finding stuff without them. It was brutal.

Digital cameras? Yeah, those were a thing, even back then. Clunky, sure, and the memory cards were tiny, but it was the dawn of a new era in photography. No more film developing!

Smartphones? The seeds were planted. We had the foundational mobile tech. Think about it: the flip phones, the Nokia 3310 – indestructible legends! They might not have had apps, but they paved the way for what we have today.

And let’s not forget:

  • The evolution of computer graphics. 3D graphics were getting way more realistic, leading to amazing gaming experiences. Think Doom, Quake… the building blocks of modern gaming!
  • The rise of the PC gaming scene. The 90s saw the explosion of PC gaming. Multiplayer games started to gain traction – the precursors to online gaming we know and love today.

The fundamental tech of social media? The 90s. Emojis, the building blocks of communication, started to emerge. The ideas that powered Snapchat and Instagram – think about image sharing and instant messaging – were all taking shape then. It’s crazy to think about it.

So next time you’re scrolling through Insta, remember: you’re living the dream that started brewing in the 90s. We were building the future, one dial-up connection at a time.

What happened in 1991 for video games?

1991? Man, what a year. Sequels? Yeah, *Street Fighter II* redefined fighting games, completely blowing away the competition. It wasn’t just a sequel; it was a goddamn revolution. The six-button layout? Game-changer. And don’t even get me started on the hidden characters – finding them was a rite of passage. Then there was *Final Fantasy IV*, a huge step forward for the series with its innovative Active Time Battle system – still influencing RPGs today. *Super Castlevania IV*, smooth as butter and packed with those awesome whip animations. Seriously, the level design was insane. *Mega Man 4*, more of the same robot-busting goodness, but with improved weapons and boss fights that were brutally hard but fair.

*Super Ghouls ‘n Ghosts*? The sadistic difficulty was legendary; I’ve spent more time on that game than I care to admit. But that art style! Stunning. And then *A Link to the Past*… arguably the best Zelda ever. The world was massive, the secrets were deep, and that dark world? Mind-blowing. It set the standard for action-adventure games for years.

But the *new* releases? Don’t forget them. *Sonic the Hedgehog* single-handedly popularized the hedgehog as a mascot. Speed, attitude, awesome music – it was iconic. *Battletoads*? The difficulty was insane, but the co-op was legendary. If your friend screwed up, you’d feel the pain. *Lemmings*? Strategic puzzle madness; it was deceptively simple but incredibly addictive. *Sunset Riders*? Run-and-gun brilliance; that soundtrack alone is worth mentioning. *Duke Nukem*? The original, rough-around-the-edges, but full of personality. And *Fatal Fury: King of Fighters*? A worthy contender to Street Fighter’s throne, especially with its unique three-button controls.

That year was a goldmine. It wasn’t just about the games; it was about the communities forming around them, the late-night sessions, the bragging rights. It was a golden age for gaming, no doubt.

What did technology look like in the 1900s?

The technological evolution of the 20th century profoundly impacted the foundations of modern esports. We started with nascent technologies like radio broadcasts, enabling early forms of spectator engagement for nascent competitions in things like car racing and boxing. The automobile itself, initially a marvel, facilitated the growth of regional and later national tournaments, improving logistical capabilities for participants and spectators alike. The impact of the airplane shouldn’t be underestimated either, connecting previously isolated communities and creating opportunities for international competitions. By the century’s end, the digital revolution exploded. The rise of the personal computer, initially slow and bulky, laid the groundwork for video games as a competitive medium. This was accelerated by the exponential growth in processing power and the development of reliable, high-speed internet connections, both wired and wireless. The subsequent proliferation of affordable personal computers, coupled with advanced graphics cards and networking technologies, was essential for the growth of online gaming and competitive play. Think about it: the transition from dial-up modem lag to near-instantaneous online multiplayer experiences fundamentally changed the nature of competitive gaming, enabling the scale and sophistication of modern esports. The development of dedicated gaming consoles, offering accessible and increasingly powerful platforms, further accelerated the growth of competitive gaming, fueling the rise of dedicated gaming communities and professional leagues.

Furthermore, cell phones, initially bulky and expensive devices focused on communication, transitioned into powerful mobile gaming platforms capable of hosting and connecting players globally, expanding accessibility and further fostering the growth of the esports community. This ubiquitous access transformed the landscape, allowing casual and professional players alike to engage in competition anytime, anywhere. Therefore, the technological trajectory of the 20th century didn’t simply introduce novel technologies; it created the very infrastructure, from broadcast capabilities to high-speed networks and powerful processing units, that underpins the massive global industry that esports has become.

What gaming system was out in 1997?

1997: A Year of Pixelated Glory – Enter the Nintendo 64!

The Nintendo 64 wasn’t just a console; it was a cultural phenomenon. Launched in 1997, it marked a significant leap in 3D gaming. Forget those clunky polygon models of the past – the N64 brought vibrant, relatively smooth 3D graphics to the masses.

Key Features that Defined an Era:

  • Cartridge-Based Media: While CDs were gaining traction, Nintendo stuck with cartridges. This decision, though controversial, often resulted in faster load times and reduced instances of disc scratching.
  • The Revolutionary Analog Stick: The N64’s three-pronged controller, with its iconic analog stick, redefined control schemes. Precise camera manipulation and character movement became significantly easier, opening up new possibilities in game design.
  • Super Mario 64: A Launch Title for the Ages: Considered by many to be one of the greatest video games ever made, Super Mario 64 showcased the N64’s capabilities and set a new standard for 3D platformers. Its innovative level design and intuitive controls were revolutionary.

Beyond Mario: A Diverse Game Library:

  • The Legend of Zelda: Ocarina of Time (1998): Another landmark title, praised for its immersive world, captivating story, and innovative gameplay mechanics.
  • GoldenEye 007 (1997): A groundbreaking first-person shooter that redefined the genre on consoles. Its multiplayer mode became legendary.
  • Banjo-Kazooie (1998): A charming 3D platformer that provided a strong alternative to the Mario franchise, boasting beautiful graphics and creative gameplay.

A Legacy of Innovation: The Nintendo 64’s impact on the gaming landscape is undeniable. Its innovative controller, stunning graphics (for the time), and critically acclaimed games cemented its place in video game history. It may have been succeeded by more powerful consoles, but the N64 remains fondly remembered for its unique contribution to gaming’s golden age.

What was the biggest video game in 1990?

Yo, what’s up everyone? Talking biggest game of 1990? That’s a nuanced question. It depends on what you mean by “biggest”.

Sales-wise, it’s a two-horse race:

  • Hardware: The Game Boy absolutely dominated handhelds. It was a *massive* cultural phenomenon, incredibly portable and ushered in a new era of gaming accessibility. Think about it – it launched *Tetris* to global stardom!
  • Software (Home Consoles): Super Mario Bros. 3 for the NES takes the crown here. This game redefined platforming, introduced iconic power-ups like the Super Leaf, and solidified the NES’s position as the king of home consoles. It’s still considered one of the greatest games ever made.

Why the distinction? It’s crucial to separate hardware and software sales. The Game Boy sold incredibly well, making it the dominant *system* of 1990. However, Super Mario Bros. 3 was the top-selling *game* on a dominant home console.

Honorable mentions: Let’s not sleep on other massive titles from 1990 like Sonic the Hedgehog (launching the Genesis rivalry), Teenage Mutant Ninja Turtles (a mega-hit arcade port), and several other games that defined the era. The gaming landscape was exploding with innovation!

  • The year saw massive advancements in both 2D and early 3D graphics.
  • The rivalry between Nintendo and Sega began to truly heat up, changing the industry forever.
  • 1990 marked a significant stepping stone towards the explosion of gaming we see today.

How much was a video game in 1990?

Back in 1990, dropping $50 on an NES game was the norm. That’s almost $90 in today’s cash, factoring in inflation. Think about that – a single game cost a significant chunk of your allowance or birthday money. No microtransactions, no season passes, just the cartridge. You got what you paid for, and you played it until your thumbs bled. The value proposition was different; games were generally shorter, less complex, but the replayability often made up for it. The community was built around shared experiences, swapping games, mastering the game, and mastering it with friends. There was a tangible cost to entry, fostering appreciation and dedication. It’s a stark contrast to today’s market, where the upfront cost is often lower, but the potential for in-app purchases is massive. You could easily spend far more on a modern game through DLC, cosmetics, or battle passes than you’d ever spend on an NES game back then.

The longevity of those games is another key difference. Many NES titles are still playable and enjoyed today, showing their inherent quality and timeless appeal. While many modern games age faster, due to changes in technology and game design trends, those early games are often celebrated for their impact on the gaming industry.

What video game was made in 1992?

1992 was a HUGE year for gaming! We saw some iconic sequels like Sonic the Hedgehog 2, which cemented Sonic’s place in gaming history, and Street Fighter II: Champion Edition, further refining the fighting game genre’s dominance in arcades. The RPG scene exploded with masterpieces like Dragon Quest V and Final Fantasy V, showcasing the evolution of Japanese role-playing games. Nintendo also delivered with Super Mario Land 2: 6 Golden Coins, a fantastic Game Boy title, and the kart-racing revolution began with Super Mario Kart – a game that’s still incredibly fun today. But it wasn’t just sequels; we got groundbreaking new IPs too! Mortal Kombat sparked controversy and a lasting legacy, while Art of Fighting provided a compelling alternative to Street Fighter. Virtua Racing, meanwhile, was one of the early pioneers of 3D polygon graphics, giving us a glimpse into the future of gaming. Seriously, ’92 was an insane year – a true golden age for gaming variety and innovation.

Is Tetris 80s or 90s?

Tetris, a cornerstone of gaming history, wasn’t just a time killer; it was a Cold War legend! 1984 saw Alexey Pajitnov’s initial creation within the Soviet Academy of Sciences – talk about unexpected innovation amidst the geopolitical tension!

While its genesis was in the 80s, its widespread popularity exploded in the 90s, largely thanks to Nintendo’s masterful porting to the Game Boy. This cemented Tetris’s place in gaming lore, transforming it from a simple puzzle game into a global phenomenon.

  • Game Boy Tetris: This version became arguably the most iconic, shipping with millions of consoles and introducing Tetris to a whole new generation.
  • Esports potential (missed opportunity): While Tetris never became a major esport in the traditional sense, its competitive spirit is undeniable. Numerous tournaments and championships were held throughout the 90s and beyond showcasing incredible speed and precision.
  • The speedrunning community embraces Tetris, highlighting incredible skill and strategic thinking.
  • Classic Tetris World Championship is testament to the enduring competitive spirit of Tetris.

So, while born in the 80s, Tetris’s global dominance and enduring legacy firmly place it within the 90s gaming zeitgeist.

What happened in 1999 gaming?

1999 represented a significant year in gaming, showcasing a maturation of established franchises and the emergence of influential titles. The year wasn’t defined by revolutionary technological leaps, but rather by refinement and expansion of existing genres. Sequels dominated, indicating a growing confidence in established IPs and a clear market demand for familiar experiences, albeit with enhanced features. This is evident in the release of juggernauts like Final Fantasy VIII, pushing the boundaries of narrative RPGs with its cinematic presentation and complex character development, and Age of Empires II, which perfected the real-time strategy formula with its refined gameplay and historical settings. Similarly, Resident Evil 3: Nemesis continued the survival horror trend, raising the stakes with the relentless antagonist.

Beyond sequels, 1999 saw the rise of influential titles defining their respective genres. Unreal Tournament, a groundbreaking multiplayer FPS, set a new standard for competitive online gaming, while System Shock 2 blended RPG elements with immersive first-person gameplay, influencing future titles in the immersive sim genre. Chrono Cross demonstrated a unique artistic direction and compelling narrative within the JRPG space, pushing the boundaries of storytelling. The release of Pokémon Gold and Silver expanded on the already phenomenally successful formula, showcasing the enduring power of creature collection and strategic battling.

The year also showcased the rising popularity of the platformer genre with polished titles such as Spyro 2: Ripto’s Rage! and Crash Team Racing which perfected their respective kart racing and platforming mechanics, solidifying their place in gaming history. Meanwhile, the increasingly controversial Grand Theft Auto 2 continued to push the boundaries of narrative and open world design, albeit amidst growing societal concerns surrounding its mature content.

In summary, 1999 wasn’t a year of groundbreaking technological innovation, but a year of refinement, expansion and consolidation within established genres. The sheer number of successful sequels demonstrated the growing maturity of the industry and the increasing focus on building upon existing fanbases. Simultaneously, innovative titles pushed their respective genres forward, shaping the future of gaming for years to come.

What won game of the Year 1990?

1990’s Famitsu Game of the Year was Dragon Quest IV by Chunsoft. This is significant because it marked a high point for the burgeoning JRPG genre. The game’s innovative chapter structure, focusing on different character parties with interwoven narratives, was groundbreaking for its time and heavily influenced future RPG design. While Final Fantasy IV (released in 1991) often gets more international recognition, Dragon Quest IV’s impact on the Japanese market and subsequent JRPG development can’t be overstated. The inclusion of later winners like Monster Hunter and Resident Evil 4 in your provided data highlights the evolution of the gaming landscape and the shift from turn-based RPG dominance to the rise of action-adventure and other genres. Note that Famitsu’s Game of the Year is a Japanese award, and preferences may differ from Western audiences.

Does Elorg still exist?

Elorg? Hah, you think that’s a question? That’s a historical artifact, kid. Long gone. Think of it like a legendary raid boss from a game you’ll never play again. In 1991, with the USSR crumbling faster than a noob in a 1v1, its director, Nikolai Belikov, pulled off the ultimate power grab—privatizing the whole damn thing. Slick move, right? Total hostile takeover of a state-owned behemoth.

But the real loot? That came later. Fast forward to 2005. The Tetris Company, they smelled blood in the water—and that blood smelled like sweet, sweet Tetris licensing revenue. They shelled out a cool $15 million for the rights. Think of that as the final boss drop—the ultimate endgame prize.

Here’s the breakdown of why this matters:

  • Control of Tetris IP: Elorg initially held the global distribution rights for Tetris. This acquisition meant The Tetris Company gained ultimate control of one of the most iconic games ever, securing a legacy that would span decades.
  • A Legacy of Legal Battles: Elorg’s existence was fraught with legal battles regarding Tetris’s intellectual property. The privatization and subsequent sale finally (mostly) resolved these issues, allowing for a clearer path for future Tetris development and licensing.
  • A Case Study in Privatization: Elorg’s transition from a Soviet-era organization to a privately owned company exemplifies the chaotic and often lucrative nature of privatization during the fall of the Soviet Union.

So yeah, Elorg’s dead. But its legacy? That lives on in every Tetris piece that falls.

Why did Nintendo skip 32-bit?

Nintendo didn’t exactly “skip” 32-bit; they strategically sidestepped the immediate 32-bit console war. The Saturn and PlayStation’s arrival marked a paradigm shift, pushing for polygon-heavy 3D graphics. Nintendo, however, recognized the limitations of the nascent 3D technology and the considerable development challenges it presented. Their SNES, boasting a massive library and a loyal fanbase, remained commercially viable. This allowed them to meticulously develop the Nintendo 64, a console with its own unique strengths focusing on cartridge-based storage (mitigating piracy concerns and offering potentially faster load times), and a more refined 3D pipeline geared towards their distinct game design philosophy emphasizing character-driven gameplay over raw polygon counts. The delayed entry let them learn from the 32-bit pioneers’ mistakes, refine their approach, and ultimately carve out a successful niche within the evolving market. It was a calculated risk that paid off handsomely, albeit later than the competition.

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