Is Elden Ring as hard as people say?

Alright chat, listen up! Is Elden Ring *really* that hard? Honestly, no, not as hard as the legends make it out to be. Think of it this way: Elden Ring is a difficulty *slider*, not a difficulty wall. The game *lets* you make it brutally difficult if you want to solo bosses with a broken straight sword at level 1. Been there, done that, got the t-shirt (and the therapy bills!).

But the beauty is, you don’t *have* to! Stuck on Margit? Level up! Explore! Find some better gear! Summon spirits! Call in a real player for co-op! Elden Ring gives you so many options. It’s not like the old days where you just had to bang your head against the same brick wall until you bled.

Seriously, the open world is your playground. If a boss is giving you grief, just yeet yourself out of there! Go farm some runes, upgrade your weapon, find a cool new spell, or just go explore some random dungeon. You’ll come back stronger, more prepared, and probably with a cooler weapon. Trust me, it’s way more fun than bashing your face against the same attack pattern for three hours straight.

And yeah, the sense of accomplishment is HUGE when you finally take down a boss that’s been giving you trouble. It’s not just “I beat the boss,” it’s “I overcame a challenge that *I* chose to face, on *my* terms.” That’s what makes Elden Ring so special. So, don’t be scared off by the difficulty talk. Just dive in, experiment, and find your own way to become Elden Lord!

What is the easiest class to play in Elden Ring?

Okay, so you’re diving into Elden Ring and wanna know the easiest class to start with? I got you. The answer isn’t always straightforward, it depends on your playstyle, but let’s break it down.

Vagabond: This is your classic, tanky melee option. Think of it as the “safe” pick. High Vigor means more health, letting you soak up hits while you learn enemy patterns. The Longsword is a solid weapon that scales well, and the shield helps with defense. If you’re new to Souls-like games or prefer to get up close and personal, Vagabond is a great choice. It’s very forgiving while you are getting used to the game.

Astrologer: Magic is often considered “easy mode” in Elden Ring, and the Astrologer is your starting point. You can stay at range and blast enemies with spells. This allows you to keep your distance from danger and kite enemies around. The downside? You gotta manage your FP (mana), and early on, you’ll be reliant on finding new spells to stay effective. Plus, early armor won’t be tanky like the Vagabond, so you need to be careful!

Samurai: A solid compromise between melee and ranged. You start with a Katana for melee and a Longbow for ranged attacks. This gives you versatility from the start. It’s a great class if you like switching between melee and ranged and offers a unique play style. It’s a very popular pick as well!

Confessor: If you want a mix of melee and magic from the start, the Confessor is worth considering. You get some basic healing spells, which can be a lifesaver early on. This class relies on Faith stat scaling.

Ultimately, there’s no single “easiest” class for everyone. It depends on what you enjoy. Vagabond and Astrologer are usually recommended for new players because they offer more forgiving gameplay options. Experiment and see what clicks with you!

What percentage of players actually beat Elden Ring?

Ah, Elden Ring. A true testament to the FromSoftware formula, where skill, patience, and a healthy dose of “git gud” are your tickets to victory. Now, about those completion rates. Steam Achievement data, that ever-revealing window into player behavior, paints a fascinating picture. As of June 12, 2024, when Bandai Namco, in a move likely intended to nudge completionists before the DLC hit, reminded us all to face Mohg, only 37.8% of players had truly conquered the Lands Between. Consider that: that’s less than two in five Tarnished who saw the credits roll. That figure, however, provides a critical context to consider the difficulty of the title.

But the plot thickens! The release of the Shadow of the Erdtree DLC on June 21st acted as a catalyst. The percentage of players who have secured the ‘Elden Lord’ achievement has climbed to 39.6%. This increase is notable, although it is a small one. It indicates that the DLC’s release has inspired some players to return to the base game to complete it before playing the DLC itself. Or perhaps some who hadn’t managed to reach the end finally found the motivation or build they needed. It is something to keep in mind when diving into Elden Ring: Shadow of the Erdtree!

Why are game developers mad at Elden Ring?

The sentiment surrounding Elden Ring within the game development community is multifaceted and doesn’t stem from a singular, unified critique. Some developers find the game’s difficulty curve inconsistent. While the open world offers opportunities to over-level, the inherent challenge in many encounters, particularly boss fights, can feel overwhelming for players accustomed to more forgiving experiences. This is often juxtaposed with complaints that the open world, and the availability of powerful spirit ashes, makes the game too easily exploitable, diminishing the sense of accomplishment.

Furthermore, the game occupies a somewhat awkward space regarding its identity. Developers rooted in distinct genres might critique its design decisions based on expectations formed by other open-world titles. For example, the lack of explicit quest markers and heavy reliance on player exploration, while core to the Soulsborne formula, can be perceived as obtuse and inefficient by those accustomed to streamlined open-world experiences. This disconnect can lead to frustration, particularly when coupled with the game’s cryptic lore and limited in-game explanations.

A common point of contention revolves around the lack of clear tutorialization, especially regarding new mechanics and control schemes. While the Souls series traditionally favors learning through trial and error, the breadth of Elden Ring’s combat options and the introduction of new systems like crafting and spirit ashes demand a more robust onboarding process. Developers might criticize the game’s reliance on external resources and community-driven guides, arguing that a more intuitive in-game explanation would enhance the player experience and reduce the barrier to entry.

Finally, the sheer scale of Elden Ring is both a strength and a potential weakness. The vast open world, while offering unparalleled freedom, can also feel overwhelming and directionless. Developers accustomed to more tightly controlled and curated experiences might view the game’s sprawling nature as a detriment, arguing that it dilutes the impact of key moments and leads to player fatigue. The sheer amount of content, coupled with the game’s opaque design, can create a sense of information overload, making it difficult for players to effectively engage with the game’s core mechanics and narrative.

Is dying normal in Elden Ring?

Okay, so “normal” is relative, right? In Elden Ring? Dude, dying isn’t just normal, it’s practically a core mechanic. Forget about this “Fortnite meets roguelike” comparison; it’s classic FromSoftware. Think Dark Souls, but on a massive, open-world scale. YOU WILL DIE. A LOT. That “YOU DIED” screen will become your best friend, or maybe your worst enemy, depending on your temperament.

Some deaths are definitely saltier than others. Like, getting one-shotted by a random enemy you didn’t even see? Infuriating. Losing a ton of runes (the game’s currency) right before a boss fight? Soul-crushing. But here’s the thing: each death is a learning experience. You’ll figure out enemy patterns, find better gear, and eventually, overcome those challenges. Think of it as involuntary training. Also, don’t be afraid to summon other players for help – co-op is a lifesaver, especially against the really tough bosses. And remember, rune management is key! Learn to use items like the Sacrificial Twig to avoid losing runes when you know you’re heading into a dangerous area. Happy dying…I mean, playing!

How beginner friendly is Elden Ring?

Look, “beginner friendly” is a myth concocted by the weak. Elden Ring will chew you up and spit you out, regardless of your noob status. It’s a baptism by fire, a trial by combat, and if you’re expecting to waltz in and effortlessly conquer, prepare for a rude awakening. The game intentionally withholds information. You’re meant to explore, experiment, and die. A lot.

That said, “brutally hard” isn’t synonymous with “impossible.” It’s hard because it demands you learn. Learn enemy patterns, learn item usage, learn to parry (or dodge – dodge is probably easier for beginners). Here’s the real deal:

  • Focus on Vigor: Seriously, pump points into Vigor early. Being able to survive a few hits is far more valuable than slightly better damage output when you’re starting out.
  • Exploration is Key: Don’t bang your head against the same boss for hours. Go explore! Find new weapons, level up, and discover hidden areas. The open world is your greatest asset.
  • Summons are Your Friend: Don’t be afraid to use spirit ashes. They can distract enemies, provide support, and even deal significant damage. They’re not a crutch; they’re a tool.
  • Learn to Read Enemy Tells: Elden Ring is all about timing and anticipating enemy attacks. Pay attention to their animations and learn when to dodge or parry.
  • Don’t Be Afraid to Look Up Information: Look, pride won’t help you beat Malenia. If you’re stuck, consult a guide or watch a video. No shame in learning from others.

Ultimately, Elden Ring is about overcoming challenges. It’s about the satisfaction of finally defeating a boss that’s been giving you trouble for days. It’s not about being “beginner friendly”; it’s about becoming a better player. So, buckle up, embrace the pain, and get ready to git gud.

How long does it take for the average person to be Elden Ring?

Elden Ring’s completion time varies wildly based on playstyle and familiarity with the “Souls-like” genre. A speedrunner focused solely on the critical path can conceivably beat the game in under an hour, utilizing glitches and pre-existing knowledge. However, the average player tackling the main storyline, facing inevitable deaths and exploration, will likely spend around 60 hours. This figure assumes a relatively streamlined approach, minimizing side quests and optional bosses.

For the completionist aiming for 100%, including all achievements, defeating every boss, and exploring the vast open world, expect a playtime closer to 133 hours, possibly even exceeding that depending on individual skill level and reliance on external guides. Factors impacting this number significantly include the player’s build (some are more efficient than others), willingness to summon cooperative players, and the random number generator (RNG) involved in certain item drops.

Moreover, the “average” player definition is crucial. Veterans of FromSoftware games (Dark Souls, Bloodborne, Sekiro) will possess learned experience navigating challenging combat and deciphering obtuse lore, significantly reducing their overall playtime compared to newcomers unfamiliar with the studio’s design philosophies. Therefore, the 60-hour and 133-hour estimates represent broad approximations, subject to considerable individual variance.

Is Elden Ring the hardest game ever?

Elden Ring’s position as the “hardest game ever” is highly subjective and nuanced. While it undoubtedly presents a significant challenge, particularly for those unfamiliar with the “Soulsborne” formula, declaring it the absolute hardest requires careful consideration of various factors.

The difficulty stems from several core elements. The initial learning curve is steep. Understanding the intricate combat mechanics, including stamina management, attack timings, and enemy patterns, takes time and dedication. The game throws players into a vast open world with minimal hand-holding, demanding self-reliance and exploration.

Furthermore, Elden Ring emphasizes deliberate and tactical combat. Button-mashing is a recipe for disaster. Success relies on careful observation, precise dodging, and exploiting enemy weaknesses. Boss encounters are particularly demanding, often requiring multiple attempts to learn their attack patterns and develop effective strategies.

However, Elden Ring also incorporates elements that can mitigate the difficulty. Spirit Ashes, summonable companions, provide valuable assistance in combat, distracting enemies and dealing additional damage. The open-world structure allows players to explore different areas and level up before tackling challenging encounters. The vast array of weapons, spells, and armor allows for diverse builds, enabling players to tailor their playstyle to their strengths.

Comparing Elden Ring to other difficult games requires a broader perspective. Classic arcade games often presented unforgiving challenges designed to extract coins. Strategy games like Dwarf Fortress demand mastery of complex systems and resource management. Puzzle games like The Witness offer intricate challenges that require lateral thinking. Ultimately, the “hardest” game depends on the individual player’s skills, preferences, and tolerance for frustration.

Within the FromSoftware catalog, Elden Ring’s difficulty relative to other titles (Dark Souls, Bloodborne, Sekiro) is debated. Some argue that its open-world structure and available resources make it more approachable than the linear, tightly designed Dark Souls. Others contend that certain boss encounters and late-game areas are among the most challenging FromSoftware has ever created.

Ultimately, Elden Ring is a demanding but rewarding experience. Its difficulty is a core part of its appeal, pushing players to learn, adapt, and overcome seemingly insurmountable obstacles. While it may not be the “hardest game ever” in a purely objective sense, its challenge is significant and contributes significantly to its overall impact.

How many people have actually finished Elden Ring?

Ah, the Tarnished. Many enter the Lands Between, few become Elden Lord. Since Elden Ring’s release, nearly 6,000 brave souls have actually conquered the game, claiming the throne. This figure, while seemingly large, highlights the game’s brutal difficulty. Consider this: we’re talking about a completion rate drastically lower than other titles. BlueTwelve Studio’s Stray, a delightful adventure for feline friends, has seen its ending by 3,900,000 players – a massive contrast. And even Pokémon Legends: Arceus, with its sprawling open world, has only been bested by 2,500,000 trainers. The gap isn’t just noticeable, it’s a testament to the trials awaiting those who seek the Elden Ring. Keep in mind, this number accounts for players who have reached *any* ending. To get *all* the achievements, you’d need to complete the game at least three times, experiencing each of the major ending variations and facing down optional bosses like Malenia, Blade of Miquella, a feat achieved by an even smaller percentage of players. So, take heart, Tarnished. If you’ve seen the Elden Ring mended, you’re among a select few, a testament to your skill and perseverance in a world that actively seeks your demise.

Is Elden Ring harder than Sekiro?

From a seasoned player’s perspective, the question of whether Elden Ring or Sekiro: Shadows Die Twice is harder is nuanced. Generally, Sekiro is considered the more challenging experience due to its unwavering demand for precision and mastery of its core combat mechanics.

Sekiro hinges on a high-stakes parrying (or deflection) system. You’re forced to aggressively engage, mastering split-second timing to break enemy posture. There’s little room for passive play or dodging. Further amplifying the difficulty is the absence of traditional RPG elements and multiplayer support. You can’t grind levels or call in friends to assist with tough bosses. It’s a solitary journey demanding relentless adaptation and skillful execution.

Elden Ring, on the other hand, offers considerable flexibility. The open-world design encourages exploration and allows you to out-level challenges or circumvent them entirely. The vast arsenal of weapons, spells, and Spirit Ashes (summonable allies) lets you tailor your approach to each encounter. Moreover, the co-op multiplayer allows for direct assistance, significantly easing the burden of challenging bosses. While some bosses may present formidable obstacles, Elden Ring’s inherent flexibility provides numerous avenues to overcome them.

However, it’s important to note that perceived difficulty is subjective. A player comfortable with aggressive parry-focused combat may find Sekiro more natural. Conversely, someone who prefers strategic character building and exploiting enemy weaknesses might find Elden Ring more manageable.

Ultimately, both games offer distinct challenges. Sekiro emphasizes raw skill and mechanical precision, while Elden Ring favors adaptability, strategic planning, and resourcefulness. Both games are challenging, but Sekiro will test your reflex and patience more.

What percentage of players killed Malenia?

So, you wanna know how many players actually managed to take down Malenia, Blade of Miquella? Buckle up, because the numbers are pretty brutal. Estimates suggest that only around 2% of players who’ve picked up Elden Ring have actually conquered her. That translates to roughly 6.92 million Malenia kills across all platforms.

Why so low? Well, Malenia’s notorious for being one of the hardest bosses FromSoftware has ever created. Between her Waterfowl Dance (that flurry of attacks that can one-shot you), her ability to heal with every hit, and her insane aggression, she’s a true test of skill. Plus, she’s an optional boss, meaning many players might not even encounter her during their playthrough.

Think about it: even if every copy of Elden Ring was purchased and played through once, and assuming the kill rate has stabilized since launch (ignoring those dedicated replays), only a small fraction have earned the right to brag about defeating her. So, if you’re one of those 2%, pat yourself on the back – you’ve accomplished something truly impressive!

Who are the devs jealous of Elden Ring?

The competitive landscape of game development is always rife with intrigue, and the success of Elden Ring has undeniably stirred the pot. While outright “jealousy” is a strong word, it’s accurate to say that some developers have publicly expressed reservations or concerns regarding its design. The three names that have surfaced recently in this context are Ahmed Salama of Ubisoft, Rebecca Fernandez O’Shea of Nixxes Software, and Blake Rebouche of Guerrilla Games.

It’s important to understand that their comments, while sometimes interpreted as negative, often stem from a professional critique of design choices. For instance, arguments around accessibility – a recurring theme in discussions around Elden Ring – highlight the different philosophies studios adopt. Some devs prioritize broad player appeal, while FromSoftware, the creators of Elden Ring, often favor a more challenging and opaque experience. This creates a natural point of contention and a discourse on which design philosophy will be better received by the gaming community.

Furthermore, the commercial triumph of Elden Ring forces other studios to re-evaluate their own strategies. When a game with such a unique and arguably niche design explodes in popularity, it compels competitors to analyze what FromSoftware did right. Did they tap into an unmet demand for a particular type of experience? Did their marketing strategy resonate better with a specific audience segment? These are critical questions studios must answer to stay competitive.

In essence, it’s not necessarily about individual envy, but about the broader implications Elden Ring’s success has on the industry. The game serves as a benchmark, forcing developers to reflect on their own creative choices and business models. This competitive pressure, while uncomfortable for some, ultimately benefits the gaming community by fostering innovation and a deeper understanding of player preferences.

Is anyone friendly in Elden Ring?

Okay, so you’re asking if anyone’s actually friendly in Elden Ring? Yeah, Melina’s probably the most obvious one. She’s like, your constant companion. I mean, she’s literally tied to your journey, helping you level up at Sites of Grace and pushing the main plot forward.

But hold on, it’s not *just* Melina. You gotta look beyond the surface. Some NPCs seem helpful initially, but their quests can lead to… questionable outcomes, to say the least. Think about characters offering “help,” which sometimes means using you for their own convoluted schemes. So be careful with trusting them.

Also, what even *is* friendly in Elden Ring? Someone giving you an item? Sure, but what’s the catch? Remember, information is power. Sometimes, the friendliest NPC is the one who gives you a vital tip about a boss weakness or a hidden area, even if they seem a bit eccentric or morally grey. Think about the merchants scattered around. They’re not exactly hugging you, but they sell valuable stuff. So, be strategic! True friendlyness is in the eye of the beholder, tarnished!

Is Elden Ring the hardest game ever made?

Alright, is Elden Ring the hardest game ever? Listen, as a veteran Soulsborne player, I can tell you it’s definitely up there. While I wouldn’t necessarily slap the “hardest ever” label on it without massive reservation, it’s brutally challenging, even compared to other FromSoftware titles.

The open world adds a layer of complexity, right? You can explore, grind, and find better gear, but that also means you can stumble into areas way beyond your current level. That said, the freedom to explore is both a blessing and a curse! Unlike in previous games, you have options! The map is huge! If you are having some trouble with a boss, then you can try out another area.

Speaking of bosses, remember Godrick the Grafted? I put in a solid eight hours at the beginning to take that guy down on my first run. Eight hours! And that’s just the *beginning*. You’re constantly facing enemies with insane attack patterns, massive health pools, and the ability to one-shot you, no matter how far into the game you are.

But here’s the thing: the difficulty is, arguably, part of the appeal. Elden Ring rewards patience, perseverance, and a willingness to learn from your mistakes. It is the game where you have to git gud! And, with so many builds and weapons to play around with, it has a lot of replayability.

How long is gow ragnarok?

Alright, listen up, noob. You wanna know how long God of War Ragnarok is? It ain’t just one number. Depends on how you play, scrub.

Main Story Speedrun: We’re talking roughly 26 hours. But that’s for the casuals who skip cutscenes and don’t explore. You’re missing half the game if you play like that.

Main Story + Some Side Hustle: Bump that up to 40-50 hours. You’re grabbing some side quests, maybe upgrading your gear a little, but you’re still mostly following the main path.

Completionist Grind (The Real Deal): Now we’re talking. 55-70+ hours. You’re hunting every raven, smashing every chest, and completing every favor. This is where you separate the boys from the men… or, well, Kratos from the Atreus’s.

Difficulty Matters, BTW: Crank it up to “Give Me God of War” and expect those times to inflate. You’ll be dying, retrying, and mastering those parry timings. Adds significant time, trust me.

Pro Tip: Don’t rush. Soak in the world, learn the combat system, and experiment with different builds. A fully upgraded Draupnir Spear is worth the investment.

What is considered the hardest game of all time?

The title of “hardest game of all time” is hotly debated, but several titles consistently appear in the conversation. Difficulty is subjective, of course, but these games share characteristics that challenge even the most seasoned players.

Let’s explore some of the contenders for the crown:

  • Cuphead: Its charming cartoon aesthetic belies a brutal run-and-gun experience. Cuphead demands frame-perfect reflexes and pattern memorization to conquer its relentless boss battles.
  • Dark Souls 1: Often considered a cornerstone of challenging gaming, Dark Souls 1 is known for its deliberate combat, cryptic world, and unforgiving consequences for mistakes. Learning enemy attack patterns and mastering the stamina system is crucial for survival.
  • Battletoads: This classic beat ’em up is infamous for its sudden difficulty spikes, particularly its Turbo Tunnel stage. Precise platforming and memorization of enemy placements are essential, often requiring near-perfect execution.
  • Nioh 2: This action RPG blends challenging combat with complex systems. Players must master Ki Pulse timing, stances, and weapon skills to overcome hordes of Yokai. The stamina management system adds another layer of complexity to the battles.
  • Sekiro: Shadows Die Twice: From the creators of Dark Souls, Sekiro offers a faster-paced, more aggressive combat system. Deflecting enemy attacks is key to victory, requiring precise timing and a mastery of the posture system. Death is frequent, but perseverance is rewarded.
  • Super Meat Boy: A brutally difficult platformer where death is inevitable. Super Meat Boy demands pixel-perfect jumps and split-second reactions to navigate its gauntlet of saws, spikes, and other deadly obstacles.

Why are these games so hard? Several factors contribute to their legendary difficulty:

  • Steep Learning Curve: Mastering these games requires dedication and patience. Early areas may seem manageable, but the difficulty escalates rapidly.
  • Punishing Consequences: Mistakes are often fatal. Many of these games feature limited checkpoints and significant penalties for death, forcing players to learn from their errors.
  • Complex Mechanics: Dark Souls, Nioh 2, and Sekiro all feature deep combat systems that require players to understand intricate mechanics and adapt their strategies.
  • Precision and Timing: Super Meat Boy and Cuphead demand near-perfect reflexes and precise timing to overcome their challenging levels.

Ultimately, the “hardest game” is a matter of personal opinion. However, the games listed above are frequently cited as examples of exceptionally challenging experiences that require skill, patience, and determination to conquer.

Does Elden Ring have a steep learning curve?

The notion of Elden Ring having a “steep learning curve” is a considerable understatement. It’s more akin to scaling a sheer cliff face, blindfolded, with vultures circling overhead. Yes, you will die, repeatedly. This isn’t just a design quirk; it’s integral to the game’s learning process.

However, the challenge isn’t solely about difficult combat. The steepness also stems from the game’s deliberate opacity. Elden Ring provides minimal explicit direction. Quests are vague, item descriptions are cryptic, and the map, while vast, only hints at points of interest. You’re essentially dropped into The Lands Between and expected to figure things out for yourself.

The key to conquering this “steep learning curve” lies in embracing experimentation and knowledge sharing. Don’t be afraid to try different builds, weapons, and strategies. Failure is your best teacher. Equally important is leveraging the community. Look up build guides, explore online forums, and watch videos from experienced players. Understanding enemy attack patterns, optimal stat allocation, and the nuances of different weapon arts will drastically improve your survivability.

Finally, remember that Elden Ring rewards patience. There’s no shame in retreating, grinding for levels, or exploring different areas to gain an advantage. The game is designed to be conquered, but it demands a proactive and persistent approach to learning its systems.

Is Shadow of the Erdtree harder than Elden Ring?

Okay, so Shadow of the Erdtree, right? Is it harder than the base Elden Ring? Short answer: yeah, probably. But let’s break it down like a proper Tarnished veteran would.

Boss Fights: Forget Malenia. These DLC bosses are next level. We’re talking attack patterns that’ll make you question your entire existence, timings so tight you’ll be chugging flasks while praying to the Greater Will, and movesets that feel designed specifically to punish your favorite builds. You’re gonna need more than just raw damage; you’ll need actual strategy and adaptability. We’re talking about needing to re-spec and actually learn the fights.

Enemy Aggression: The open world ain’t so open anymore. These enemies *want* you dead. They’re hyper-aggressive, they don’t give you a second to breathe, and they hit like a truck. Forget casually exploring; every corner is a potential ambush. You really need to prioritize your vigor and be cautious.

Steeper Learning Curve: It’s not just harder, it’s different. Shadow of the Erdtree introduces new mechanics you *have* to understand to even stand a chance. Expect new enemy types, weapon arts, and systems that demand your attention. It’s not enough to just be good at Elden Ring; you have to be willing to learn Elden Ring all over again.

Leveling: While your character level still matters, the DLC introduces a new progression system centered around something called “Scadutree Fragments.” Finding and using these fragments are crucial for increasing your attack power and damage negation in the Land of Shadow. So, just being level 150+ isn’t necessarily going to make you god-like. Gotta find those fragments, tarnished! This addition has upset some players since it forces them to grind for power even at high levels.

Boss Movesets: The speed and unpredictability of the boss attacks are insane. Forget the telegraphing you’re used to; these bosses will feint, delay, and chain attacks in ways that will break your muscle memory. Be ready to adapt on the fly, or you’re gonna be staring at that “You Died” screen a lot.

Combative Zones: It’s not just one difficulty spike; it’s a constant onslaught. Every area is designed to test you in different ways. There’s less room for error, and you’re constantly being pushed to your limits. You’ll need to be very adaptable!

So yeah, Shadow of the Erdtree is harder. Significantly harder. But that’s what we’re here for, right? To overcome challenges and become Elden Lords, even if it takes a few (hundred) deaths.

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