Alright, let’s talk about taking down those pesky Myth Units. The golden rule? Heroes. Myth units are specifically designed to be weak against Heroes. They deal significantly less damage to them and, more importantly, *take* extra damage from Heroes. Think of it as a built-in damage multiplier in your favor.
But here’s where it gets interesting: each civilization’s Hero has its own strengths. Greek Heroes, especially, excel in combat due to their unique upgrade system and the Relic bonuses they can accumulate. Egyptian Pharaohs are powerful ranged attackers, and Norse Heroes are fearsome in close combat. Knowing your Hero’s strengths is key.
Beyond the raw damage advantage, Heroes are often immune or highly resistant to those annoying special attacks that Myth Units love to throw around. This can be *crucial* in surviving encounters. For example, a Hero might be immune to the Petrification of a Medusa or the fear effect of a Minotaur.
So, bottom line: when facing Myth Units, prioritize using your Heroes. Get them in the mix, keep them alive (support units are important!), and watch those Myth Units crumble. Remember to upgrade your Heroes as much as possible – every little bit of attack and defense counts!
What unit type do ranged soldiers counter?
Alright, let’s break down the ranged counter-matchup, key for any aspiring tactician. The core of the relationship is a classic cyclical advantage system, often referred to as the ‘Rock Paper Scissors’ of troop compositions.
- Infantry vs. Cavalry: Infantry, especially with formations like phalanxes or spearmen, are designed to hold ground and shred cavalry charges. Think of it as a wall of pointy death.
- Cavalry vs. Ranged: High mobility is the name of the game. Cavalry excels at flanking and quickly closing the distance to eliminate vulnerable ranged units before they can deal significant damage. Speed and disruption are key here.
- Ranged vs. Infantry: Ranged units, whether archers, slingers, or more advanced siege weaponry, thrive at dealing damage from a distance, weakening or even eliminating slow-moving infantry formations before they reach melee range. Think of it as a ‘death by a thousand cuts’ scenario.
Now, remember this is a simplified model. Factors beyond just troop type can dramatically shift the balance:
- Upgrades & Technologies: Armor upgrades on infantry, range enhancements for ranged units, or faster movement speed for cavalry – all these modify the effectiveness of each unit. Don’t just focus on unit type. Consider their tech level!
- Terrain: Hills provide range advantage, forests hinder cavalry movement. Terrain manipulation is crucial. A ranged unit on a high ground is significantly more powerful.
- Unit Composition & Micro-Management: A mixed army with support units (healers, buffers) can mitigate weaknesses. Skilled micro-management (dodging projectiles, focusing fire) can give you an edge even in a seemingly disadvantageous matchup.
- Specific Unit Abilities: Some ranged units might have abilities to slow down enemies or inflict area-of-effect damage, making them more effective against infantry. Some infantry might have abilities to resist ranged fire. Know your unit’s specialities.
Therefore, while ranged units *theoretically* counter infantry, the actual effectiveness depends heavily on these contextual factors. Don’t rely solely on the simple ‘Rock Paper Scissors’ principle to guarantee victory. Smart army composition and strategic execution are what truly determine the outcome.
What counters slingers in AOE2?
Alright, so slingers are basically the bane of infantry’s existence. Think of them as your pocket-sized infantry shredders. But don’t get it twisted, they’re incredibly specialized. Here’s the lowdown on how to deal with them:
- Cavalry: This is your hard counter. Slingers have pathetic pierce armor. A few knights or even scouts will absolutely wreck them. Just be mindful of pikes or halberdiers supporting the slinger blob.
- Archers: Generally a good option. Massed archers, especially with bodkin arrow, will outrange and overwhelm slingers. Micro is key here – keep your archers moving to avoid getting caught in a clump.
- Cavalry Archers: Even better than regular archers if you have the micro skills. The mobility lets you kite the slingers effectively while dealing damage. Mangudai are particularly devastating.
- Siege: Scorpions and onagers (or siege onagers) are devastating. Slingers have low HP and virtually no resistance to trample damage. Just protect your siege units with some meat shields. Note: Bombard cannons will overkill slingers due to minimum range.
- Skirmishers: Your budget counter. Skirms are resistant to pierce damage, making them surprisingly effective against slingers. However, they need to be massed and supported, as they lack raw damage output. Elite skirmishers are much more effective.
Key Considerations:
- Terrain: Slingers excel in narrow spaces and behind walls. Use open terrain to your advantage to allow your cavalry or archers to maneuver.
- Numbers: Slingers are cheap and can be massed quickly. Don’t underestimate their potential to overwhelm you with sheer numbers, even against counters.
- Upgrades: Pay attention to upgrades like chemistry. Slingers with chemistry get a significant damage boost. You’ll need better counters if they reach that point.
- Civilization Bonuses: Some civs (like the Incas) get significant bonuses to their slingers. Standard counters may be less effective against these. Always adapt!
Can you heal the son of Osiris?
Alright, let’s break down the Son of Osiris unit in a competitive context. First off, hard truth: you can’t heal him. Once he’s down, he’s down. A regular Pharaoh will spawn, so be ready to adjust your strategy. This is a critical weakness.
Now, the Son of Osiris transformation isn’t a straight upgrade. His range is actually shorter than a regular Pharaoh. This impacts positioning massively. You need to play him aggressively, forcing engagements, but you’re also making him more vulnerable. Consider supporting him with units that can protect his flanks.
There’s also a separate “Son of Osiris XP” variant in the campaign. This suggests different stat scaling or abilities might have been considered during development. While this version isn’t in standard play, it might hint at potential future rebalancing or unique scenarios.
In high-level play, the Son of Osiris should be viewed as a high-risk, high-reward unit. You need to exploit his strengths (attack power, potential abilities if any) while mitigating his shorter range and vulnerability. Consider him a glass cannon, use him smartly, and be prepared for the shift back to a regular Pharaoh if he falls.
How to counter Incas?
So, you wanna crush those Incan hordes, huh? Forget fancy tactics, it’s about exploiting their weaknesses. They’re all about massed infantry and archers, right? That screams one thing: Onagers. But not just any Onagers.
- Onagers are your bread and butter: A well-microed volley from Siege Onagers can absolutely shred through tightly packed Inca armies. Think of it as mowing the lawn, except the grass bleeds.
- Upgrade them: Siege Onager is the only way. Don’t even think about regular Onagers. It’s a waste of resources against the Incas’ numbers.
- Placement is Key: Don’t just plop them down in the open. Position your Onagers behind a meat shield (your own infantry or cavalry). This gives them time to fire without getting swarmed.
Now, here’s the pro tip:
- Mix in Light Cavalry or Hussars: The Inca Eagle Warriors are fast and will try to flank. Light Cav can harass them and keep them away from your Siege.
- Don’t neglect your own infantry: You need something to soak up the initial charge while your Onagers get to work. Champions or even Halberdiers can buy you valuable time.
- Watch out for their Slingers: Slingers are ranged units that are very effective against Onagers. So target Slingers first with your Light Cavalry or Hussars.
Ultimately, it’s about controlling the battlefield and maximizing the effectiveness of your Onagers. Predict their movements, anticipate their flanks, and watch those Incan armies melt before your eyes. Remember, micro is everything! Good luck and have fun crushing them!
What unit counters archers?
Alright, so you wanna know what *really* makes archers sweat? Let’s break it down in a way that’ll make your strategy tighter than a dwarf’s beard.
- Cavalry: The Archer’s Bane
Think of archers as a delicate bouquet – pretty, but crushable. Cavalry’s the stomping boot. The *speed* is the key. Archers rely on distance. A well-managed cavalry charge eliminates that advantage in a heartbeat. Even basic cavalry can disrupt archer formations, but heavily armored cavalry, like knights or cataphracts, are truly devastating. Learn to cycle charge, pulling back before taking too many volleys, and you’ll be raining tears on your opponent’s parade. Bonus points if you flank them!
- The Circle of Suck: Archer Weaknesses and Strengths
It’s a rock-paper-scissors world out there. Archers *dominate* infantry. They kite, they pepper, infantry just slowly trudge to their doom. But, against cavalry, archers become vulnerable. Think of them as glass cannons – high damage output, but fragile when caught. A good player uses this to their advantage, positioning archers behind their own infantry line and out of the reach of cavalry.
- Defensive Structures: Static Annihilation
Towers and forts are the natural enemies of the slow advance. Forget about sieges that take years to complete. Think more about a carefully planned strike that allows you to quickly seize vital resources. But remember, a concentrated assault can often overcome defensive structures, especially with siege weaponry.
- Beyond the Basics: Advanced Archer Counters
While cavalry is the prime counter, consider these situational tactics:
- Skirmishers/Javelinmen: Units with high pierce armor can soak up arrow fire while closing the distance.
- Stealth Units: If the game allows, sneaky units can get in behind archers for a devastating backstab. Think Ninjas or similar units.
- Other Archers: Believe it or not, massed archers can sometimes overwhelm enemy archers, especially if they have a range or damage advantage.
What counters sergeants?
Serjeants, with their unique ability to construct Donjons, can be a real nuisance on the battlefield. While they have decent melee armor, their low health and reliance on those Donjons make them vulnerable to specific counters.
Here’s how to deal with those pesky Serjeants:
- High-Melee Armor Units: As mentioned, units with high melee armor are your best bet. Their strong defenses shrug off the Serjeant’s attacks, allowing them to close the gap and inflict significant damage. Think of them as heavily armored walls that the Serjeants struggle to penetrate.
- Why Melee Armor Matters: The Serjeant’s attack primarily relies on melee damage. Units with high melee armor effectively negate a large portion of that damage, giving them a huge advantage in a one-on-one fight.
Here are some specific unit recommendations:
- Teutonic Knights: These paladins of the Teutons are absolute beasts in melee combat. Their massive melee armor lets them tear through Serjeants like butter. Just be mindful of their slow speed.
- Boyars: Similarly, Boyars possess high melee armor and decent attack. They’re a solid counter, especially if you need something faster than a Teutonic Knight.
- Gbetos: While they don’t have *as much* melee armor, their very high attack and speed allow them to quickly take down serjeants before the serjeants deal too much damage.
- Champions with blacksmith upgrades: Fully upgraded champions are always a good choice due to their high health and attack power.
Important Considerations:
- Numbers: Even the best counter can be overwhelmed by superior numbers. Make sure you have enough units to engage the Serjeants effectively.
- Support: While high-melee armor units excel in direct combat, they can still be vulnerable to ranged attacks. Consider supporting them with archers or siege weapons to soften up the Serjeants before the melee engagement.
- Donjons: Don’t forget about those Donjons! Prioritize taking them down with siege units. Preventing the Serjeants from reinforcing their position is crucial.
What unit type is countered by infantry?
Alright, chat, let’s break down what gets countered by infantry. The base answer is kinda right, but let’s refine it. First off, straight up: infantry generally counters cavalry of the *same attack type*. So, melee infantry wrecks melee cavalry.
Then, we got the whole “light beats heavy” dynamic. Think of it like this: light infantry (archers, skirmishers) are your ranged damage dealers. They’re specifically designed to shred heavy infantry (pikemen, halberdiers, musketeers) and light cavalry with their bonus damage. Their high range also lets them kite those units effectively.
But here’s the kicker: “infantry” is a HUGE category. A swordsman won’t fare well against a musketeer. So, it’s all about the specifics. And don’t forget armor types! Some infantry have higher pierce armor and fare much better against ranged attacks than others. Always consider the composition of your opponent’s army!
What is a higher rank than mythical?
So you’ve reached Mythic in Mobile Legends? Congrats! But the climb doesn’t stop there. After Mythic, you’re entering the real proving grounds. Mythic itself doesn’t have divisions like the lower ranks, but it’s just the entry point to the true hierarchy.
Think of Mythic as the base camp on Everest. Beyond it lie steeper climbs and colder conditions. Once you break through Mythic, you’ll ascend into Mythical Honor. Consider this the first ‘elite’ tier. You’ll still be matched with a wide range of Mythic players here, so focus on solidifying your hero pool and understanding the meta.
Next comes Mythical Glory. This is where the competition really heats up. You’ll start seeing more coordinated teams and players who are truly dedicated to climbing the ladder. At this stage, teamwork and strategic drafting become crucial. Start specializing in a role or two and finding a reliable team to queue with.
Finally, the ultimate peak: Mythical Immortal. This is the pinnacle of Mobile Legends ranked play. Only a tiny percentage of players ever reach this rank. Mythical Immortals are the best of the best, renowned for their skill, game knowledge, and dedication. Reaching this rank requires not just raw talent, but also a deep understanding of the game’s mechanics, the current meta, and how to work effectively with a team. Remember, you’ll need a significant number of Mythic Points to reach Immortal, so be prepared for a long and challenging grind.
Reaching Immortal is not just about showing off a badge. It unlocks opportunities like participating in higher-level tournaments and gaining recognition within the Mobile Legends community. So keep grinding, keep learning, and aim for the top!
How to counter the Son of Osiris?
The Son of Osiris, while powerful, suffers from predictable deployment and vulnerability to focused fire. Its creation is telegraphed to your opponent, granting them precious time to prepare. Here’s how to effectively counter it:
Overwhelming Numbers: The Son of Osiris excels in one-on-one engagements but struggles against a swarm. Prioritize producing a high volume of cost-effective units. Units like Murmillos (if playing as Atlanteans), Slingers, or even basic infantry in large numbers can inflict significant damage quickly, especially if supported by ranged units.
Targeted Fire: Focus all available fire on the Son of Osiris. Distribute your units to avoid splash damage from his attacks, but ensure he is the primary target. This tactic will force the Osiris player to divert attention to protect him, reducing his effectiveness elsewhere.
Strategic Positioning: Avoid engaging the Son of Osiris in chokepoints or areas where he can easily cleave through your units. Lure him into open areas where your ranged units can target him from multiple angles while your melee units engage him directly.
God Powers: Counter-god powers can be highly effective. Consider using powers that inflict damage over time, reduce armor, or stun the Son of Osiris to give your units a crucial advantage. For example, Kronos’s Deconstruction or Oranos’s Vortex can disrupt his attack.
Utilize Vulnerable Units: If the enemy player is overly reliant on the Son of Osiris, try attacking their base or resource gathering operations with raiders and light cavalry. This forces a response, potentially drawing the Osiris away from the main battlefield and easing pressure on your army.
How to counter a Superman punch?
So, someone’s throwing a Superman punch at you, huh? Tricky move, but definitely defendable. Here’s a breakdown:
The Basic Counter: Kick-Cross-Kick. This is your bread-and-butter. The idea is to disrupt the Superman punch *before* it lands. The first kick (ideally a jab kick or a teep) is to interrupt his forward momentum. Think of it as a range-finder *and* a shield. Follow immediately with a cross – aim for the face or chest – to further dissuade him. Finish with another kick, again to control distance or push him back.
Adapting to the Right Knee Follow-Up: The original advice mentioned a right knee coming up the middle. This is crucial. If he *does* land the Superman punch (or even if he just feints it well), anticipate that right knee. Your defense relies on awareness and reaction time.
Defense Options Against the Knee:
* Parry & Angled Step: As the knee comes up, parry it *outwards* with your lead hand (left hand if you’re orthodox). Simultaneously, take an angled step to your right (his left). This creates space and puts you on his blind side. This step is super important. * Cover & Clinch: If you can’t evade completely, cover your solar plexus with both arms to absorb the impact of the knee. Immediately clinch him. This neutralizes his offense and gives you a chance to reset. * Jam the Knee: High-risk, high-reward. As the knee comes up, step *in* and jam it with your lead leg. You’re essentially meeting force with force. This requires precise timing and good leg strength to avoid getting overpowered. *Warning: This could leave you vulnerable to other attacks if not executed perfectly.*
The Hook-Cross Combination: After the right knee (or your defense against it), the opponent likely wants to follow with a hook and then a cross. Knowing this allows you to prepare and pre-empt. If you’ve successfully angled away from the knee, your right hand is now primed for a counter hook of your own. Throw it *before* he fully recovers from the knee. This can seriously disrupt his follow-up cross. If you didn’t manage to angle away completely, focus on slipping the hook (moving your head off the center line) and then firing your own cross.
Important Considerations:
* Footwork is Key: All of this hinges on solid footwork. You need to be able to move in and out of range quickly and efficiently. * Timing is Crucial: Defending against a Superman punch and its follow-ups requires impeccable timing. Drill these counters repeatedly until they become second nature. * Anticipation is Half the Battle: Learn to read your opponent’s telegraphs. Are they dipping their head before the punch? Are they loading up their legs? These visual cues can give you the edge you need to react effectively. * Don’t Be Afraid to Block: Sometimes, the best defense is a good block. Don’t be afraid to use your forearms and gloves to protect yourself while you create an opening for a counter.
How to counter jamming?
Alright, listen up, rookies. So you’re getting jammed, huh? Amateur hour. The basic tactic – hopping to a different channel – that’s your bread and butter, but it’s just the start. Think of it like dodging a slow punch. You see it coming, you move. But what if the punches come faster? You need to be proactive.
First, interference detection: it’s not just about seeing a red light. Learn to *interpret* the signal. Is it constant? Pulsing? Narrowband or wideband? This tells you about the jammer’s strategy. A wideband jammer is a brute, trying to cover everything. A narrowband jammer is more targeted, maybe trying to take out a specific frequency you’re using.
Second, channel hopping: “quickly” isn’t fast enough. You need automated systems, pre-planned frequency lists, and the discipline to stick to them. Think like a chess player – anticipate the jammer’s next move. Have backup channels already pre-programmed and ready to go. Don’t just switch randomly – that’s how you waste valuable spectrum.
Third, power is your friend (within legal limits, obviously!). If you can out-power the jammer, even temporarily, it gives you a window to transmit critical information or coordinate a counter-attack. This isn’t just about brute force; it’s about efficient use of your transmitter.
Fourth, adaptive modulation and coding. This is advanced stuff, but crucial. If a jammer targets a specific modulation scheme, switch to a more robust one – something less efficient but harder to disrupt. Think of it as swapping your sports car for a tank when the terrain gets rough. And, don’t forget error correction codes! They can help recover data even in noisy environments.
Finally, situational awareness. Where’s the jammer coming from? Can you triangulate its position? If you can feed that information back to command, they can bring in the big guns. Remember, you’re not just fighting the jammer; you’re gathering intelligence.
How did Osiris get pregnant?
pHere’s the story of how Osiris conceived Horus, according to ancient Egyptian mythology: First, Osiris, the benevolent king, was murdered by his jealous brother Set. Set dismembered Osiris’s body into multiple pieces and scattered them across Egypt. pIsis, Osiris’s devoted wife and a powerful sorceress, embarked on a quest to recover all the pieces of her husband’s body. This was no easy task, requiring immense determination and magical skill. Legend says she used a golden net to aid in her search, possibly representing the meticulousness of her efforts. pOnce Isis had painstakingly gathered all the fragments (except, famously, his phallus, which a fish had consumed and which she recreated magically), she used her magical abilities to briefly reassemble and revive Osiris. This resurrection wasn’t permanent; Osiris couldn’t return to the land of the living full-time. pDuring this short revival, Isis conceived Horus. While the exact details are shrouded in myth, the power of Isis’s magic and her unwavering love for Osiris were crucial elements. It is important to note that the recreation of Osiris’s phallus and the magical nature of this union emphasizes the divine and symbolic aspects of the story. pAfter conceiving Horus, Osiris descended to the underworld to become its ruler, leaving Isis to raise their son and prepare him to avenge his father and reclaim his rightful place as king of Egypt. Horus’s conception is therefore essential not only to the Osirian myth but also to the future of Egypt itself.
What is the best counter for archers?
Skirmishers are indeed a cost-effective counter to archers due to their bonus damage against them. The core of the strategy is leveraging their resistance to pierce armor. However, a simplistic skirmisher rush can be countered, making nuanced deployment crucial.
Consider these factors: The effectiveness of skirmishers is heavily dependent on upgrades. Basic skirmishers are vulnerable. Elite Skirmishers with both attack and armor upgrades (particularly Bracer) become much more resilient. Also, the sheer number of archers matters. A small group of archers can be effectively harassed, but a mass of archers will melt skirmishers quickly, even with upgrades.
Civilization bonuses are significant. Civilizations with strong skirmishers (Vikings, Vietnamese, Burmese) gain a considerable advantage. Conversely, civilizations with weak skirmishers will find this strategy less viable. Furthermore, the archer’s civilization plays a role. Mayan archers with their cheaper cost are very difficult to deal with using Skirms.
Micro-management is paramount. Skirmishers are fragile, so avoid head-on engagements. Hit-and-run tactics, exploiting terrain advantages, and flanking maneuvers can significantly improve their survivability and damage output. Focus fire to quickly eliminate archers.
Transitioning is critical. Relying solely on skirmishers is rarely a winning strategy in the long run. As the game progresses, your opponent will likely develop counters to skirmishers (e.g., siege, heavy cavalry). Preparing to transition to a more robust unit composition (e.g., siege rams supported by infantry, or a strong cavalry presence) is essential for maintaining a strategic advantage. Also, consider your opponent’s economy. Are they floating a lot of gold because they are archer heavy? In this case you could also move to eagles, huskarls or other low gold cost units.
What were the Incas 3 rules?
The Incas, famed for their sophisticated empire, lived by a simple yet powerful moral code encapsulated in three golden rules: “ama sua, ama lulla, ama qella.” Literally translated from Quechua, these principles mean “do not steal, do not lie, do not be lazy.”
Think of these not just as commandments, but as the bedrock of a thriving society. Imagine the practical impact: no stealing fosters trust and economic stability; no lying ensures effective communication and governance; and no laziness guarantees productivity and progress in areas like agriculture and construction, vital for the empire’s survival.
Interestingly, these rules weren’t just guidelines for earthly conduct; they were deeply intertwined with their spiritual beliefs. The Incas believed adherence to these principles determined one’s fate in the afterlife. Those who lived by “ama sua, ama lulla, ama qella” were destined for a warm eternity in the presence of Inti, the sun god, a symbol of life and prosperity. Conversely, those who failed to uphold these virtues faced a cold and bleak afterlife in the damp, dark earth. This belief system acted as a powerful incentive for ethical behavior throughout their society.
It’s crucial to understand that the Incas viewed work as a sacred duty, not just a means to an end. Laziness was considered a betrayal of this duty and a disrespect to the gods, especially Inti. Therefore, the emphasis on diligence (“ama qella”) was fundamental to their agricultural system and impressive architectural feats like Machu Picchu.


